The Elder Scrolls Online v1.3.1 addresses some issues with combat, quests, Veteran Dungeons, and more. We have also seen your feedback on the forums and have made a number of changes based on feedback, such as adjustments to some of our item sets.
FIXES & IMPROVEMENTS
- Siege weapons will now degrade much faster when not being actively controlled.
- Siege weapon repair kits now repair double their prior healing value.
Combat & Gameplay
- Fixed an issue where some two handed axes had the wrong visual style.
- Monsters in the overland will no longer act erratically and bring in outside support during combat when they’re not supposed to.
- Earthen Heart
- Magma Armor: Fixed an issue where this ability was doing 10x damage than intended.
- Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
- Ruffian: This passive is no longer lost when you die.
- Dual Wield Expert: This passive is no longer lost when you die.
- Energy Orb: The damage bonus for this ability no longer stacks when multiple player characters activate the synergy.
- Rapid Maneuvers: This ability now increases your movement speed while mounted.
Dungeons & Group Content
Veteran Crypt of Hearts
- Edge of Darkness: The reward for this quest is now Veteran Rank 12.
- You will no longer be blocked from resurrecting if you die during the fight with Kargand.
- Veteran Spindleclutch
- The boss health bar for the three Flesh Atronach fight now properly reflects the combined health of the trio
- Sud-Hareen will no longer despawn when a player enters with the quest ‘Blood Relations’ already in their journal
Veteran Elden Hollow
Exploration & Itemization
- Fixed a minor issue with the tooltip text from the Alliance War Shock Staff.
- Fixed an issue where Used Bait was incorrectly labeled as a usable bait item.
- Stranglers in Coldharbour now have a chance of dropping Tentacles for the achievement Nature’s Guardians.
- Nix-Hounds can now drop Multifaceted Eyes.
- All ghosts now have a chance to drop Ectoplasmic Discharge.
- Bull Netches will now drop Bile Gilt.
- Fixed an issue where Trial gear would occasionally appear without traits.
- Fixed an issue where several Veteran Dungeon item sets didn’t have traits.
Thanks to your feedback, we’ve changed some of the set bonuses on existing sets to be more in line with what they were before patch 1.3.0. This is especially true for Hist Bark, Willow’s Path and Twilight’s Embrace.
- Added traits to various item set pieces obtained from veteran dungeons.
- The following item set tooltips now refer to Weapon Damage instead of Weapon Power:
Hunding’s Rage item set
Skirmisher item set
- 3 piece bonus: Increases Spell Critical by 4%
- 4 piece bonus: Increases spell power
- 2 piece bonus: Increases maximum magicka
- 3 piece bonus: Increases Spell Critical by 4%
- 4 piece bonus: Increases health regeneration
- The achievements Catching Trophy Fish will now update the associated achievements properly.
- When you decide to flee before an overland group encounter, it will still remain active for others if they want to attempt it.
- Final Blows: Karulae and Calanyese will now respawn at a slightly slower rate.
- Harsh Lesson: Adjusted the level of the monsters in Saltspray Cave from level 9 to level 13.
- Troll’s Toothpick: The Skeevers and Trolls will now appear in the cave.
- Cave of Trophies: The Banekin are now correctly set to level 47.
- Race for the Cure: Fixed an issue where the step to “Observe Nilyne’s Treatment” would become blocked if you left the house before the treatment was completed.
- Bad Medicine: Fixed an issue where Aerona would not be present when you entered the house.
- Hall of the Dead: Reynir will now pursue you farther during combat.
- Themond Mine will now scale to veteran difficulties.
- Turning of the Trees: Upon leaving and returning to Deleyn’s Mill, you will now be able to resummon the torchbug as needed.
- A Lasting Winter: Fixed an issue where Brelor would not interact with the Welkynd Stones.
- Grip of Madness: Entering the Cathedral will no longer cause the quest to advance incorrectly to a step you cannot complete.
- Staff of the Magnus: All group members will now be able to enter Marbruk’s Vault.
- Two Moon’s Path: Fixed an issue that was preventing Rid’thar from spawning and blocking your quest progress. We also fixed an issue so if you log out during a vision, you will be able to interact with the crystals.
- The First Step: Logging out, dying, or leaving the area will no longer prevent you from advancing the quest when you return.
- The Blood-Splattered Shield: Reezal-Jul and the Contess Eselde will now reset if they become stuck.
- Trail of the Skin Stealer: Adjusted the scene between Ukatsei and Nedrasa so it’s now clearer.
- Saving Hosni: If you die in Hosni’s dream, you will now resurrect at the tower where you originally entered the dream.
- Ending the Ogre’s Threat: Updated Skull Crusher in Shinji’s Scarp to only spawn if you’re on the appropriate step.
- Concealed Weapons: Aera will now be available to all members of a group for the quest step “Talk to Aera.”
- Fixed an issue when improving an item where the Attempt Item Improvement UI would reappear, displaying a 100% chance to improve when the chance to improve was actually reset.
- Added a sound effect when you attempt to purchase an item without having enough gold.
- Fixed an issue if you went from Mail to Inventory and back to Mail, items would occasionally not be visible to attach to new mail.