The Value of MMO Etiquette in The Elder Scrolls Online Please do not repost on any other website, this guide can only be found at www.daggerfall-authority.com, and www.tesoelite.com, this is only part of the Introduction section of the Team Authority Master Compendium I am hoping people will find this a good read and good guides to play by. This has been taken from the team authority compendium which is a work in progress, the full version is available only to members who have been with us for a while @ www.daggerfall-authority.com I personally wish more people would read up on MMO Etiquette but it seems everyone is always in a rush. I'm interested to hear what you've got to say about why you're planning on playing TESO though. The Elder Scrolls Online has certain unofficial social rules, but ones people should still try to abide by, this makes the game more enjoyable for everyone involved. There are many interactions in a game like The Elder Scrolls Online than with the offline stand-alone RPG's such as Oblivion and Skyrim. TESO brings together multiple personalities into an environment that can be both positive and negative, interactions between players are bound to occur, the negative ones should try to stick to set guidelines so as to make the game both enjoyable for all participants. (1)"Behaviors that fall outside of normal etiquette can be considered rude or inappropriate or even as griefing. To make friends and have a smooth experience in game, it pays to learn the rules up front." While Hunting The world environment is a very co-operative place (in your own faction anyhow) and is a vast open area, in these allied areas excluding that of Cyrodil, only your own faction will be present and any contention will be with these allied forces, these zones you will have one enemy, the monsters that stalk the fields of your factions territory. Whether you are playing solo or working within a group, there are a few guidelines you should use to keep you from stepping on other peoples' toes. Beyond that, it's good to know when someone else is doing something that is genuinely disrespectful so you can point out what there doing wrong so they may hopefully stop, and if they continue hopefully you will be able to choice an option to ignore them. Mob Ownership This is something that i feel very strongly about, how many times have you played an MMO and thought to yourself "He Took My Mobs!!! Grrrrr" as such Mob Ownership is often a point of contention during PvE hunting. (1) Soloists and groups run into situations where other characters will come through kill some of the same targets in the area where they were already hunting. The first point here is to use a cool head; everyone has a right to go after monsters. Even when a higher level person is attacking a beast, they may be after trade items that are useful, doing a backlog of old quests, or just farming something for their allies. The immediate reaction maybe to rant or go on the offensive and give them a piece of your mind, but remember if they have attacked the mob and killed it, there are entitled to the loot, so instead of acting negatively, speak to the individual and see if you can come up with a compromise that will benefit both parties, the easiest way around this problem is to invite the individual into your group or party., this way everyone benefits, one person maybe farming a certain component for crafting or to stack-up and sell in the AH. whereas you maybe needing to kill 10 of these opponents. allowing you to register the kills, and the other to loot the mats. This situation is Win - Win, if they are higher level you will most likely complete this quest-line in a fraction of the time also. By the same logic, if you are on a collection quest and someone else is going after the same target for other reasons i.e for kill quests, its still a good idea to team up as the mobs will be lootable quicker. Remember it is polite to send a person a message before inviting them to a group; people often are more agreeable if you send them a polite message beforehand, than just spamming them an invitation, this will get peoples backs up and could result in you being put on there ignore list, whereas the former way could get you put on their friends list, which opens up future grouping with the individual. If the person does not want to party up which may occur for many reasons, they may prefer to play on there own, they may already be in a group, hopefully you will be able to sort some sort of territorial agreement, you take this area, they take the other area so to speak, This will happen quite often. You can make the other person aware of what quest you are on, and if there are multiple quests you are both on, it may be worth each others while to move to another area and do another quest while one finished theirs off, you should not expect others to relocate, and should be willing to do so yourself from time to time, this will give both of you space to complete your quests unhindered. If you are polite and adapt this kind of Etiquette , you increase your chances of people being agreeable with you, this of course if dependent on people being reasonable also. Also, by acting politely it is less likely to be met with arrogance and obnoxious remarks, i remember farming Copper Ore in Durotar last year and someone was abusive over material mined, i thought to myself wheres the manners nowadays, i replied to him explaining i didn't see him, and this was met with the person being even more abusive, as such i got on my flying mount and used my gather-mate add-on to farm every bit of copper ore in that area, depriving the abusive person of the materials he so desperately needed, whereas if he was polite i would of probably given a few to him and offered him a guild invite, allowing him access to our low level crafting mats. How To Handle Hunting Conflicts Work with other players for mutual gain Leave each other enough space for targeting enemies Relocate to another area, if agreement can't be agreed upon Avoid any aggressive players and report abusive to a GM. (1) There are times when when another group doesn't want to join with yours and is not willing to share anything within the region. That doesn't make them griefers - it's still within their rights to kill as much as they can within the area (that is your right as well). If the other group refuses to have a comfortable attitude, you may try another camp of the same creature (this DOES NOT mean that you are backing down or acting like a coward); there are often several camps of important monsters in a given region. Rather, it shows you are sensible enough to have a good time and keep from wasting your night, experience points, and energy fighting for meager kills on a single quest. You can always come back later. Your fun, experience, and treasure are more important than making sure someone else ISN'T getting those things. Tapping into the Opposition (2) Tapping is commonly used in MMORPGs as a term for dealing enough damage to a monster or enemy to gain access to its treasure (or loot). Usually only one person or group can tap the lootable enemy in question. Once tapped, regardless of who kills the enemy, only the original tapping player(s) can receive the treasure. This can create grieving with regards to Mob Ownership. Even with this tapping system in place it can cause some problems with people that abuse this, making other gamers lives very difficult indeed. Someone who is mentally challenged and i have seen referred to as retarded in MMOs by the people who fall victim to their problems can use fast casting abilities to get the first hit, and can literally tap the opponent just before your anticipated pull. This negates the experience and loot that you would of otherwise have obtained, what makes this worse is if thy execute there attack a second before yours, your following attack would cause you to gain AGGRO meaning you would be left to finish of the target, but giving the tapper the experience and loot from the kill., this is a very bad situation to be in, and people using this method to level up are the scummiest types of gamer that will be in TESO, and in no circumstances should you adapt this style of gameplay. If someone does this once try to ignore this, it was most likely an accident, However if you find the individual or group following your party around, and continually doing this, they are deliberately causing your problems and using you for there benefit. You should try to talk to the person, again being polite. Hopefully this will resolve this, if the person is abusive, report them to a GM. One thing you should be aware of is the ability of certain classes to immediately lose aggro. some are able to grab creatures and then get them onto you (whether they are a member of your faction makes no difference in this). What happens is that these characters gather the aggro, move over to you, then use de-aggro abilities, which cause them to turn invisible, or look like they are dead. This makes the enemy attack the next nearest hostile which just happens to be you, this can occur even if you have not attacked these creatures. This will usually occur by accident, someones took on more than they can chew, and they need to stop getting attacked, and if you happen to be close by, simple put "you are in the wrong place, at the wrong time" However a few nasty players out there, and yes there are people that take great pleasure in the misfortune of others will create a train of enemies and run in your direction then immediately lose aggro, meaning all those in the train will focus on you. the expression ffs will no doubt be used, if you see this happening or coming towards you try to escape yourself, de-aggro or prepare to engage. If someone continually does this report them again to a GM, if multiple people report the individual something can be done about it, this ensure that the wrong type of people don't end up playing the game. Treasure Distribution If you are part of a group, and hunting for creatures or loot it is wise to establish some sort of looting rules ahead of the hunt. The most common form in MMOs is a thing called Need Before Greed. This basically means that any person in the group who needs an item is higher up the distribution table than that of a person greeding it. A person who needs an item should be able to use it themselves and be able to equip it, whereas a person who greeds an item would have a different use for the item, be that wanting to sell the item, equip it on another character on his/her account or give it/trade it with another guild member or friend. This keeps groups happy, as the rules are there in place to protect people from arguments that can happen when looting conflicts occur. By agreeing on Treasure and Loot Distribution before a the team goes underway can save countless time dealing with arguments that can occur in group allowing the team to focus on the task at hand, speeding up the encounter and experience. You still get people abusing this system, and even with a good looting system in place, you cannot determine if a person genuinely needs the item, as such this topic is very hard to police. Being part of a good community and guild can help distinguish doubts as most guilds are built on the foundations of teamwork and trust. Its a sad case that in most MMO's you cannot see into a characters inventory and see whether or not they are going to equip the said item or whether they have unequipped it for this dungeon so they can roll for it once more without any objection, a few players do this switch to ensure they can loot items to boost there own personal economy, this is seen to be very selfish and deprives those who actually can benefit from an improved item. (1) Though Individual definitions vary, the standard idea is that Need means that you are going to equip and use an item as soon as you possibly can, either the moment you get it or as soon as you reach the proper level. This item is an actual upgrade for your character, has an important place for you, etc. Greed is frequently used for items that aren't needed or for Enchantment who pretty much want everything that drops for their trade. Passing is done for items that aren't needed at all or for cases where guild groups are supporting their enchanters (e.g., Need if you really need an item, Greed for Enchanters, and Pass for other people). The Need button carries certain requirements, If an item is not perfect for you or is not that much better, wait and see what other people are planning on doing, If you still want the item ask the Question "This is actually better than what i have, does anyone mind if i need?", When loot comes to mind its the exception to the rule, and its better to ask permission than seek forgiveness, without asking the group you are likely to be met with uproar and negative remarks "Ninja" or "WTF what you doing, you dont' need that", "Greedy Mother F#&k''er" You can earn respect from your team mates for the use of correct etiquette, and can usually work to your advantage if you do several dungeon runs and or raids in a single night, If you let other people roll for items, instead of yourself who also needs that item, you will build friendships and gain a certain level of respect, this can also be beneficial as when another item drops, you could say "hey folks, i've passed on the last 6 drops, and I've been really generous tonight, but as for this item, i actually need this, do you mind, i would be grateful" the party has already had several drops because of your kindness and are more likely to lean towards allowing you the Need and passing themselves, of course this isn't always the case and some may need anyhow and make clever remarks like "that's life mate" at which point its better to cut your losses, see the dungeon through to the end and leave the group, no one respects the person who throws his dummy out of the pram and drops the group because he/she didn't get the toys they wanted. Fast Drop Guidelines Establish looting rules before embarking Don't argue about loot - use the time to kill more monsters / bosses, will result in more loot anyhow Don't make a scene if a player is harmful to the party, wait till the encounters over then put it to a vote to remove them. Greedy people should not be encouraged to join more events, cut your losses before it is detrimental to the group.