Bloodline [Heavy RP, PVE, PVP, Raid, Crafting]

Discussion in 'Guild Recruitment' started by Bloodline, Nov 26, 2013.

  1. Bloodline

    Bloodline Novice

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    Ebonheart Pact

    Established: Dec. 10th, 2012
    Recruitment: Open
    Faction: Ebonheart Pact
    VOIP: Teamspeak 3 Server
    Server: PC/Mac
    Ages: 18+

    Rumors about the Guild (which may or may not be true):
    *Some are rumored to be active in Daedra Worship/Practices, while others worshipping Aedra.
    *Is located near the isle of Sheogorad in the Sea of Ghosts, known as Tel Vas.
    *Rumored to have both conquered foes and Argonians as slaves

    I. Purpose

    Bloodline is a hardcore role-play (RP) guild, based on all aspects of The Elder Scrolls Online (ESO) and its lore. While we will be very active in RP, we will strive to conquer and dominate all aspects of the PvE, PvP, crafting, as well as supporting our guild members with their needs. Each guild member is also expected to help each other as they can, just as the guild leader and officers take time out of their schedule to help members.

    Bloodline is currently looking for dedicated Officers to help run the guild, enforce the rules, run and coordinate events, and other activities of a RP, PvE, PvP and/or crafting nature.

    II. Membership
    We are players that have been in previous role-play guilds and learned the hard way that they either don't provide a role-play atmosphere, or abuse their titles by mistreating junior members. We are players that are experienced in running several guilds on roleplaying games. We strive to make each others time friendly and fun. Our guild is heavily lore based and our role-play events are backed by the ESO lore. We will be active in PvE, PvP, crafting and of course RP. Not all players care to run PvP, which is why it is your individual choice to do so. Membership is open to all those that fall under the Ebonheart Pact, (which is currently Dunmer or Dark Elves, Nord, and Argonians.

    III. Rules & Procedures
    The guild rules and ranking structure is detailed out in our forum under "Member Area, Guild Rules". We will work hard to make a good name for ourselves in the role-play and ESO game forums.

    Guild Storyline (used for RP)

    A lot of time and effort was put into the underlying story of the guild itself (being Bloodline), it's foundation and where it's going. I usually won't directly answer where we are going, since we know that most people enjoy having details revealed at the same time of their character's learning of them. Like any great book or movie, no one wants to know the plot or results of the story before they've gotten to enjoy it.

    However, I will say that the guild's storyline revolves around a multi-tier. We spent a lot of effort trying to involve Good, Evil and Neutral character's opinions/morals/beliefs into fitting in with the guild. Like any true politician, you can pretty much expect the leadership of the guild to stating that it conforms to the beliefs and helping of others, regardless what their campaign is (or not if it would dramatically affect the guild in a majorly negative viewpoint from most others).

    We have tried to make player-made quests available in the guild that directly tie into the formation of it and the evolution of the player's characters themselves. I will say that a major underlying factor that is directly integrated into our storyline is from that of magical beings such as witches, Molag Bal (or another Daedric being(s)), the Mythic Dawn or other major magical guilds or influences, as well as being taken directly from the abundance of lore that we have available to us.

    Thank you for your time and consideration. It is our goal to be an active and fun Role-Playing environment for all of our members. For more information, see our website at

    3/10/13 Edit *Just a quick FYI for players outside the US, that while we are US based,we have quite a lot of players from around the world, so you won't be online alone. Many of our US players play at odd hours as well as on EST, PST and Central time zones. Officers and the Leader will be on at many regular and odd hours to help accommodate all.

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