The Bow Problem

JD Dart June 13, 2014 8 Comments » Share

eso-archer

 

THE BOW PROBLEM

So the bow skill tree sucks, I love my bow and the passives are great but it just doesn’t compare to other weapons when it comes to abilities, especially when used with certain classes such as oh I don’t know maybe freaking nightblades!! As is well known the bow/nightblade/medium armour combo is currently very painful to play, now I like my medium armour and bow but it is just damn near impossible to quest in veteran content with that build due to lack of crowd control, interrupts and damage. It is though a lot of classes/weapons weren’t designed to be used outside of grouping. Now I just wouldn’t feel right if I didn’t specify what my problem with which ability is and how I would fix it, so here is exactly that thing I just said.

Interrupts

Problem:
First off the biggest problem I have with bow (especially when it comes to questing) is interrupts, the only way for me to interrupt a spell cast is to either be at melee range (making the long shots passive redundant) or to morph poison arrow. Even with the venom arrow morph however interrupting can still be difficult due to poor resource management with certain classes, Nightblade specifically.

To often I have gone up against a quest boss that I need to interrupt that also summons adds and even with stamina well overcharged trying to block, use scatter shot and interrupt will burn through stamina much faster than the boss and adds die not only leaving me defenceless but also unable to attack. On top of that having the only ranged interrupt in a morph for the poison arrow skill more or less forces players into selecting it which renders the other morph of poison injection obsolete.

Fix:
Its simple, we kill the batm…. wait sorry no, try that again *Ahem* Its simple, just like melee hitting both mouse buttons interrupts, can make it so you shoot a blunt arrow that smacks the caster in the face or something, this would not give bow any kind of special advantage that melee uses don’t already have but would both make interrupts easier and free up poison arrow for some better morph options, speaking of…

Poison Arrow

Problem:
As pointed out players are pretty much forced into using the Venom Arrow morph which is probably why no one bothered making Poison Injection less useless. Don’t get me wrong an extra bit of DoT damage is nice but only effecting targets under 35% health makes it pointless on anything other than bosses. Trash mobs and other players in PvP are only a move or two away from death at 35% health so in reality that little bit of extra DoT isn’t going to do a whole lot.

Fix:
Now there is a couple of things here that could be done, first off with giving bow an interrupt Venom Arrow can be changed, what I would LOVE to see is an option to make it use mana instead of stamina to help with better recourse management but even just something like having it do fire/burning damage instead would still be OK. As for poison injection just remove the 35% thing, make the DoT last longer or even make it shorter in exchange for more damage.

Volley

Problem:
The mobs don’t stay in the circle, the low damage this move does would be bearable if the mobs would at least stay in it. Is fine when you are in a group with a tank but then the low damage becomes and issue and your butt gets dumped for a DK or Sorc.

Fix:
Make this the bow wielders dark talons, mobs are stunned for a second or two when first hit, this would make questing, especially in vet content much, much more doable.

Arrow Spray

Problem:
For the moderate damage it does the stamina cost is insane, this would be the best move for fighting multiple mobs while questing solo with the slow and all but even with overcharged stamina you can only get a couple of shots off before you are potting and recharging resulting in not being able to dodge and block the very unhappy mobs now charging towards you.

Fix:
Reduce the stamina cost.

Snipe

Problem:
It take to damn long, 3 seconds + arrow travel time renders this move only useful for an opening attack or shooting jerks on keep walls.

Fix:
Reduce the cast time, 2 seconds at the most,

That is it, if you are reading this part then good for you, you made it. I don’t expect to see these exact things implemented but something similar would be great, just so long as the issues raised here are addressed in some form because right now my love for archery hurts.

8 Comments

  1. RedSatyr June 15, 2014 at 7:43 am

    Poison Arrow

    Fix:
    Now there is a couple of things here that could be done, first off with giving bow an interrupt Venom Arrow can be changed, what I would LOVE to see is an option to make it use Magicka instead of stamina to help with better recourse management but even just something like having it do fire/burning damage instead would still be OK. As for poison injection just remove the 35% thing, make the DoT last longer or even make it shorter in exchange for more damage.

    ~I like that you're thinking outside the box, but honestly it'd be more than just a simple change to Magicka. The whole skill line's damage is based on Stamina. How wonky would it be if the ability used Stamina to increase damage and Magicka to cast it? Now, if you mean the damage AND cost be switched, then there'd be more (albeit only one if that is the ONLY skill that has it's cost/dmg bonus changed) skills that use Magicka and it'd cause imbalance. To be frank, I think the fix would have to be a bit more thought out, and a broader change overall to be effective.

    Volley

    Fix:
    Make this the bow wielders dark talons, mobs are stunned for a second or two when first hit, this would make questing, especially in vet content much, much more doable.

    ~Now this I could get on board with. Although, I do think they weren't intending Bow wielders to do more than snare and knockback. Actual rooting in place is for the Sorcs and DKs (i.e. class abilities rather than skill). Gotta keep in mind that they are balancing a more complex set up than most MMOs. Too many stuns on one build would feel too single type utility. They've got to spread them out between classes and weapon skills. I do like the idea though.

    Arrow Spray

    Fix:
    Reduce the stamina cost.

    ~I can't speak on this one much, I've never used it post beta. And when I did use it in the beta, it wasn't for very long.

    Snipe

    Fix:
    Reduce the cast time, 2 seconds at the most,

    ~I haven't unlocked this one just yet. But I'm looking to get it as a key ability to my build. I'll have to reserve my thoughts on this until I've experienced it.

    I do want to note that, though I've not made it to VR yet with my NB Ranger, I've been playing him a lot lately. My Bow seems to be my strongest weapon I use. When I switch to my 2H weapon, it's to level it up some of deal some good damage on a few squishies. Otherwise I'm trying to keep my distance from a melee NPC while taking out the squishy caster using my Bow. So, currently I'm not seeing the Bow as any less powerful than my 2H weapon. In fact, as per my play style, it's my main choice for a reason. And last I heard people were swearing by 2H weapons.

  2. Keihndeth June 14, 2014 at 10:05 am

    If you think Bow is bad, don't try dual-wield – it's even worse :P

  3. Liott June 14, 2014 at 1:20 am
    AussieDevil

    Couldn't agree more!

    Couldn't agree more!´Im a woodelf dragonknight still I need to get to meele range to interupt a spell cast that just blows dick
    i hate playing my character so i cancekd description on it
    give us at least a range spell to interupt with beside of knoick back
    it wont work against any boss or some mobs ^^

  4. Thorgrum June 14, 2014 at 1:20 am
    JD Dart

    I played with sorc bow for a bit and found it is hugely easier than NB, most of the issues I am having a good ol' bitch about are more to do with it being NB/Bow combo than bow itself

    I think that's really the key here that the bow dosent feel very complimentary to the nightblade. Its almost like your giving something up to use it, I always feel like on my NB that melee is a better option and I am working around the bow short comings. That said if you go into siphoning you can come up with some decent ranged rotations but I cant see it applicable beyond questing content.

  5. Kaleka June 14, 2014 at 1:17 am
    JD Dart

    I played with sorc bow for a bit and found it is hugely easier than NB, most of the issues I am having a good ol' bitch about are more to do with it being NB/Bow combo than bow itself

    ahh gocha ;)

    yeah I think the bow fits a lot better with a sorcerer though I've seen some good Templar builds too. Throw in some sweet passives from the vamp and bosmer trees and you have a nice little stalker on your hands :)

  6. JD Dart June 14, 2014 at 12:57 am
    Kaleka

    I have to say I disagree with you on a few points. I wield a bow though my build is quite different I admit. I'm a sorcerer and wear 5 med/2 light. I use a combo of bow, storm calling, dark magic, and vamp skills. I have to say I enjoy it very much. I love the sound of pew pew, zap, sizzle sizzle :)

    One of my favorite combos is scorched earth followed by magnum shot. Since the magnum shot does a knock back and disorients it proves very effective in keeping the mobs where I want them so scorched earth can do it's job.

    I played with sorc bow for a bit and found it is hugely easier than NB, most of the issues I am having a good ol' bitch about are more to do with it being NB/Bow combo than bow itself

  7. Kaleka June 14, 2014 at 12:27 am

    I have to say I disagree with you on a few points. I wield a bow though my build is quite different I admit. I'm a sorcerer and wear 5 med/2 light. I use a combo of bow, storm calling, dark magic, and vamp skills. I have to say I enjoy it very much. I love the sound of pew pew, zap, sizzle sizzle :)

    One of my favorite combos is scorched earth followed by magnum shot. Since the magnum shot does a knock back and disorients it proves very effective in keeping the mobs where I want them so scorched earth can do it's job.

  8. AussieDevil June 14, 2014 at 12:05 am

    Couldn't agree more!

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