Blacksmithing is one of the crafting professions available in The Elder Scrolls Online. It allows you to create heavy armor and metal weapons (Axes, Maces, Swords and Daggers) at any blacksmithing station, which are available in large cities. As a Blacksmith you can perform five activities: Refine, Create, Improve, Deconstruct and Research.
[table id=29 /]
In order to master this profession you will have to maximize all of your Blacksmithing skills. However, in early game, when you’ll probably want to invest most of your skill points in combat abilities, it’s a good idea to progressively invest only in Metal Working, Keen Eye: Ore and Miner Hireling. Later on, you can start spending skill points in the other Blacksmithing skills.
For each of the five actions you can do as a Blacksmith, the crating interface has a dedicated tab. Below we will discuss how each one works.
Various kinds of Ore can be found in the world, which are the raw materials you need for Blacksmithing. However, you need to refine them first into Ingots in order to use them for armor and weapon creation.
You can do this in the Refinement tab of the Blacksmithing interface, and you need at least 10 units of the same raw material to refine them into crafting materials (some mats can get lost in the refinement process).
You can refine any Ore into Ingots, but you’ll need to upgrade your Metal Working skill to use higher level Ingots for armor and weapon creation (see table below). However, you can use Iron Ingots (refined from Iron Ore) right from the start, without spending any skill points in Metal Working.
When refining raw materials you also have a chance of receiving Tempers and Weapon/Armor Trait materials (more on these later). What you won’t gain from material refining is Blacksmithing experience or inspiration.
Blacksmithing Refined Materials
[table id=109 /]
The Creation tab has two sections: one for Weapons and one for Armor (Apparel in-game). Every item you create increases your Blacksmithing rank and requires:
- Materials – As a Blacksmith you’ll be using Ingots. The number of needed Ingots increases with the item’s level and stats.
- Style – To define the style of an item you’ll need the knowledge of crafting in that style and the Style Material (see table below). By default you’ll only be able to craft your race’s style but you can learn other styles using Racial Motifs. These are like recipes for styles and you can find them scattered through the world, inside furniture and containers.
- Trait (optional) – Without a Trait, a Weapon’s only stat is damage and a piece of Armor’s stat is its armor level. Additional effects/buffs can be applied by choosing a Trait for the item you want to craft. Both Armor and Weapon Traits require specific materials so they can be added to items (more on that in the Research section of the guide).
Armor Styles & Materials
[table id=107 /]
The Improvement tab lets you upgrade an item’s quality,thus increase it’s basic stats, regardless if it’s an item crafted by you, by someone else or found in the world as loot. In ESO, there are 5 item quality levels: Normal, Fine, Superior, Epic and Legendary. You can only upgrade items in tiers. For example you can’t improve a Sword straight from Normal to Epic. You have to upgrade it from Normal to Fine, from Fine to Superior and finally from Superior to Epic.
To improve items you’ll need special materials called Tempers (see table below), which you can find in the world or get them by refining raw materials or deconstructing items (of Fine or better quality). For each quality level, there is a different Temper. Using more Tempers to improve an item, will increase the chances of success. Should the Improvement fail, you will lose the item and the Tempers used in the process. That is why, to master Blacksmithing and improve items with higher chances of success, the Temper Expertise skill is very important.
Note: You cannot improve equipped items. If you want to improve an item you are wearing, you must first unequip it and store it in your Inventory or Bank.
Blacksmithing Temper Materials
[table id=108 /]
In the Deconstruct tab, you can break down any kind of Weapon and Armor you can create and gain experience as well as materials. Deconstructing an item will destroy it, but it is a good way to recover some materials from items you don’t need. Just like for improvement, you need to have the item in your Inventory or Bank to be able to select it for deconstruction.
In the Research tab, you can discover Weapon and Armor Traits. These are buffs/effects you can apply on the items you create using Trait Materials. You can’t research a Trait for all Weapon or Armor types. You can only research it for a certain piece of Weapon or Armor at a time and you need an item of that type with the Trait you want to learn in your Inventory. Using that item to learn its Trait will destroy it in the process.
Once you learn a Trait you can apply it onto newly crafted items of the same type if you have the required Trait Material (see table below). The Research time takes several hours and increases for each new Trait of the same piece of gear you want to learn. For example, the first Trait you research for a dagger will take 6 hours to complete, the next one 12 hours, the next 1 day and so on and so forth.
You can speed up the Research process by investing the Blacksmithing skill Metallurgy, that decreases Research times and lets you Research Traits for multiple items at once.
Armor Traits & Materials
[table id=106 /]
Weapon Traits & Materials
[table id=105 /]